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1. NPCs using command bursts - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Like, I'd rather seen NPC bombers, or more rats with realistic module effects, than one rat that takes up a ton of compute on its own. I second this judgement, and your comment on priorities in what the rats get next...
- by Actaeon Versaea - at 2017.04.24 01:43:47
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2. Command Burst Stacking - in Player Features and Ideas Discussion [original thread]
I recall, vaguely, that "command bursts won't stack." After a brief search of the internet proved unfruitful, I hoping someone here can provide precise information on the topic. The first problem that bothers me is fleet wide stacking: If two pl...
- by Actaeon Versaea - at 2017.04.23 10:20:35
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3. NPCs using command bursts - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Here's the problem with this, AOE like that is actually really expensive on the server. Probably more-so for NPCs since they don't have fleets to limit the size of the set that needs to be iterated over. On top of that ...
- by Actaeon Versaea - at 2017.04.22 11:35:10
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4. NPCs using command bursts - in Player Features and Ideas Discussion [original thread]
Marika Sunji wrote: http://games.chruker.dk/eve_online/item.php?type_id=2207 NPC command ships already exist, they just don't use the animation effects yet (but from what I heard, are supposed to do so in the future). I didn't know about...
- by Actaeon Versaea - at 2017.04.22 11:26:13
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5. NPCs using command bursts - in Player Features and Ideas Discussion [original thread]
As part of the upcoming PvE changes , the procedurally generated NPCs are gaining better AI logic, dedicate EWAR and logistics pilots, and the ability to use real modules. I'd like to suggest (If CCP hasn't already thought of it) that the new NP...
- by Actaeon Versaea - at 2017.04.22 07:19:30
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6. To: The Developers (Ability To write a Note on buy+sell Contracts) - in Player Features and Ideas Discussion [original thread]
Fifty Three wrote: Maybe you can make us type something *Cought* I think you meant " let us type something." Forcing traders to type something would massively slow down the market: The volume of trade orders passing through professional t...
- by Actaeon Versaea - at 2017.04.22 07:10:08
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7. A new titan - in Ships and Modules [original thread]
Chainsaw Plankton wrote: I still like the idea, would be a perfect ship to shoot snowballs with, and I still like the snowball doomsday idea I'd like to suggest the following stats for our new Titan: El-Cheapo Titan bonus (per level): 25...
- by Actaeon Versaea - at 2017.04.21 05:49:10
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8. A new titan - in Ships and Modules [original thread]
Cameron Lytle wrote: A new titan that's less expensive than other titan and smaller maybe like 10km long axis seems good that regular players without omega can buy to lead thousands of people into battle because it just seems right, and itll be...
- by Actaeon Versaea - at 2017.04.21 05:36:50
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9. Auto-Targeting Missiles - in Ships and Modules [original thread]
As I understood them (as of a few years ago,) they auto-targeting missiles attacked the nearest target that has taken aggressive action against you (Red box on the overview). So unless the close ship has actually shot or EWARed you, the missiles ...
- by Actaeon Versaea - at 2017.04.21 05:22:56
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10. Nighthawk Vs Vulture - in Ships and Modules [original thread]
I've been eyeing up the two Caldari command ships as part of my command burst training program. From a command burst perspective, the Nighthawk and the Vulture are very similar ships. The significant differences between them are: Weapon System...
- by Actaeon Versaea - at 2017.04.20 15:03:18
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11. Hulls bonused for smarbombs - in Player Features and Ideas Discussion [original thread]
Currently we have no hulls orientated towards smartbombs, and frankly, smart bombs are used for only three things: Killing drones. Killing NPC frigates. Commiting suicide by CONCORD. I was once in a fleet that micro-jumped eight bat...
- by Actaeon Versaea - at 2017.04.14 13:38:47
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12. 0.0 Null Sec PVE Corp Looking for New Blood - in Alliance and Corporation Recruitment Center [original thread]
I'm interested i joining. I just came back from a three year break, and am a bit green around the ears, though. I'm currently specialized in Amarr Heavy Assault cruisers. I'm looking at the Amarr T1 drone boats for PvP, and perhaps the Barghest a...
- by Actaeon Versaea - at 2017.03.23 02:12:23
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13. Combat pilot looking for nullsec corp - in Alliance and Corporation Recruitment Center [original thread]
'Evening, I joined the game a few years ago, and went into PvE work. Despite never drinking while playing, I eventually found myself in deep nullsec with a PvP corporation. I had to run off to some real life commitments for three years and I've ...
- by Actaeon Versaea - at 2017.03.22 09:57:49
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14. So how do these newfangled skins work? - in EVE New Citizens Q&A [original thread]
I'm back to EVE after a three year break, and the skins system is new to me. I'm used to the veristic and depth adding EVE mechanic of "When it's destroyed, it stays destroyed." However, the item descriptions on the cosmetic skins seem to suggest...
- by Actaeon Versaea - at 2017.03.21 08:14:04
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15. Back after three years. Anything I should know? - in EVE New Citizens Q&A [original thread]
DeMichael Crimson wrote: Hello and welcome back to Eve, Lot's of things have changed within the past few years, too many to list. Personally I would keep the old character and just continue playing instead of creating a new character. Course...
- by Actaeon Versaea - at 2017.03.20 06:01:09
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16. Back after three years. Anything I should know? - in EVE New Citizens Q&A [original thread]
I started the game about four years ago, and played for about eight months before real life commitments tore me away. Now I've got more time, I'm going to take advantage of the free basic account to try at getting started again. Is there anything...
- by Actaeon Versaea - at 2017.03.20 05:19:16
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17. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
BugraT WarheaD wrote: Maybe having the hability to name a contract will be nice. For example, when I make dozens of contracts with pre-fitted ships form my corp, all contracts are named [Multiple Items]. It's boring, why shouldn't I be able to ...
- by Actaeon Versaea - at 2014.06.01 05:51:00
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18. Mordu's Battleship with tech I bonus? - in Player Features and Ideas Discussion [original thread]
Good day; Flicking over the stats of the upcomming Mordu's Legion ships, I encountered a peculiarity that I'm keen to hear players (or Dev's) thoughts on. So, Each ship gets a: Role Bonus 200% Bonus to Missile Velocity 50% Penalty to Fl...
- by Actaeon Versaea - at 2014.06.01 05:41:00
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19. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
[quote=Arthur Aihaken Maybe I can get a discount then...[/quote] Put me down for some discount ones too please. I'd love a clapped out torpedo interceptor.
- by Actaeon Versaea - at 2014.05.23 04:52:00
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20. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
[Whistle] These ships look impressive! Particularly the Orpheus (Because the real name is a bit hard to pronounce, and I study Classical History). Looking forward to losing a few. The battleship really needs a paint job to shine, but It's front...
- by Actaeon Versaea - at 2014.05.23 04:50:00
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